


#ROSE ONLINE PRIVATE SERVER 2014 FULL#
It's possible we have a network connection to the server here too as this is a character standing on the character select map.Ĥ days in to the project now and we have the map rendering with full lightmaps and water renderingĪfter only 6 days we were able to get in game, move around, and see other players. We have some basic character rendering started. In roughly 1h30m we managed to go from nothing to this: It all started on the 15th September 2014 at 02:54:55am, where we rendered a simple heightmap and tileset.ġ0 minutes later we could render a full map with the correct tilemap.Ībout 50 minutes later we could render the static objects on a map too. The source code for this project is available on github: Īll the screenshots and their timestamps come from both of our puu.sh accounts. Fast forward several years and suddenly one day I receive a message from Brett Lawson saying he wants to try make a ROSE client in the browser with WebGL and three.js, after some discussion we got a bit carried away and suddenly it's 30 days later and we've barely slept, but we actually came up with something pretty impressive. ROSE Online is an MMORPG that Brett and I had huge amounts of development experience in, our coding careers (and friendship!) began in the private server emulation scene back in around 2008 when we were like 14 years old or something. A story in pictures - aka how three.js and javascript enables you to make shit real quick.
